Modules
powdr exposes a module system to help organise and reuse code.
use my_module::Other as LocalOther;
// we can define a module at `./submodule.asm`
mod submodule;
// we can define a module at `./submodule_in_folder/mod.asm`
mod submodule_in_folder;
use submodule::Other as SubmoduleOther;
use submodule_in_folder::Other as FolderSubmoduleOther;
let zero: int = 0;
// we can also define modules inline
mod utils {
// Each module has a fresh symbol list. Every external symbol needs to be imported,
// even from the parent module.
use super::zero;
let one = zero + 1;
}
machine Main with degree: 8 {
// use a machine from another module by relative path
my_module::Other a;
// use a machine from another module using a local binding
LocalOther b;
// use a machine from another module defined in a different file
SubmoduleOther c;
// use a machine from another module defined in a different directory
FolderSubmoduleOther d;
reg pc[@pc];
instr nothing link => a.nothing();
instr also_nothing link => b.nothing();
instr still_nothing link => c.nothing();
instr nothing_again link => d.nothing();
function main {
nothing;
also_nothing;
still_nothing;
nothing_again;
return;
}
}
mod my_module {
machine Other with
latch: latch,
operation_id: operation_id
{
operation nothing<0>;
col fixed latch = [1]*;
col fixed operation_id = [0]*;
}
}
Note that a module can't be called std
, as this name is reserved for the powdr standard library.
Similar to Rust, any reference that cannot be resolved is looked up once more in std::prelude
.
This module exposes basic types and values such as Option
, true
and false
.
This means that you can use Option
anywhere without prefix.